Kureha One

Anime/Manga/JP => JP - 日本 => Topic started by: Anon2 on April 21, 2010, 07:13:59 am

Title: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 21, 2010, 07:13:59 am
I've preempted to make this thread for the project before it gets trolled to death on /jp/, though that may be a bit too late. But I'll post the concepts art here anyway, and later the actual plot concept if and when we actually decide on something solid.

Tentative plot summary:
The MC is a hiki whose parents died, and had been living off his inheritance. He wasted most of his youth and money just browsing the internet and sleeping the days away. In his late 20s, he realize he is starting to run out of money and he was eventually kicked out of his house. Wandering around the streets like a hobo, he was close to planning on killing himself. Luckily, a church girl spotted him, and takes him to a homeless shelter (warehouse) where he meets other homeless people. Initially, he is a moocher, but as he interacts with other characters, he begins to change and help "work" for his meals.

Take 2:
Protag: Graduated from high school fine, only 1 true friend made though (Chris). Had high aspirations in life, applied to many schools. Parents died and left him a lot of money. He became depressed/NEET. Mooches off parent's money for many years till he runs out of money and is kicked out. More shit, but just basics.

Character: MC, Nina (Artistic Girl), Lucetta (Church Girl), Alexis (Homeless Reverse trap bro), Chisame (Homeless Trap Bro), Chris (High school friend/homeless bro)
Routes: Nina, Lucetta, Harem (?)
Ends: Nina (Good), Lucetta (Good), Harem (Good), Bad end (?)

Character descriptions

Chisame
Blond twintail with yellow eyes (suggest white ribbons with long hair behind even when in twintail mode
Chest size should be around B (padded)

A a sailor based top with the kind of skirt adult nanoha wears with her barrier jacket? small skirt inside large trailing skirt thing outside? Black with yellow trim

Lucetta to be black hair, green eyes, light skin.
Short nun outfit, No Habit
Rents warehouse? homeless bros work for her. They're homeless, not jobless (except for MC). They probably know/feel like she's exploiting them, but they don't care. (might also have followers?)

Chris and Alexis have red hair and hazel eyes. Nina to have brown hair, blue eyes

Story drafts:
http://jpproject.pastebin.com/ (http://jpproject.pastebin.com/)

Gallery with all collected pictures thus far:
http://s810.photobucket.com/albums/zz21/Anon02/jp%20VN%20Gallery/ (http://s810.photobucket.com/albums/zz21/Anon02/jp%20VN%20Gallery/)
http://kureha.no-ip.org/k1chan/o/res/39.html (http://kureha.no-ip.org/k1chan/o/res/39.html)

Music ideas:
http://www.box.net/shared/bz4yx94trs (http://www.box.net/shared/bz4yx94trs)

Other project threads:
http://bunbunmaru.com/kareha/projects/kareha.pl/1271816205/l50 (http://bunbunmaru.com/kareha/projects/kareha.pl/1271816205/l50)
http://jpproject.2ksite.com/ (http://jpproject.2ksite.com/)

Old archived threads:
http://archive.easymodo.net/cgi-board.pl/jp/thread/4922639 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4922639)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4924300 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4924300)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4930097 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4930097)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4932413 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4932413)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4936268 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4936268)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4938558 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4938558)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4943277 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4943277)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4947927 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4947927)
http://archive.easymodo.net/cgi-board.pl/jp/thread/4949486 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4949486)
      http://archive.easymodo.net/cgi-board.pl/jp/thread/4987257 (http://archive.easymodo.net/cgi-board.pl/jp/thread/4987257)
Title: Re: /jp/ VN Project Thread
Post by: Kureha on April 21, 2010, 07:57:24 am
Not trying to nit pick of anything but shouldn't character designs be full body?
Title: Re: /jp/ VN Project Thread
Post by: Anon2 on April 21, 2010, 08:51:44 am
I believe these are just fairly informal sketches, full body designs will probably come up once they are more formalized.

Also, realized you can't see attachments as Guest, so I've added the Photobucket gallery in the first post as an alternative.
Title: Re: /jp/ VN Project Thread
Post by: Kureha on April 21, 2010, 11:55:45 am
Just going to point out that you're welcome to use the K1chan imageboard service that is also on this server.

http://kureha.no-ip.org/k1chan/o/ (http://kureha.no-ip.org/k1chan/o/)
Title: Re: /jp/ VN Project Thread
Post by: Anon2 on April 21, 2010, 12:18:21 pm
Duly noted.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 22, 2010, 02:13:36 am
Helping with keeping track of things

Working title: Warehouse

Story drafts.
http://pastebin.com/xzV1DXKQ (http://pastebin.com/xzV1DXKQ)
http://pastebin.com/7SBgtaB8 (http://pastebin.com/7SBgtaB8)

Project sites.
http://kureha.no-ip.org/k1/index.php?topic=321.0 (http://kureha.no-ip.org/k1/index.php?topic=321.0)
http://kureha.no-ip.org/k1chan/o/ (http://kureha.no-ip.org/k1chan/o/)
http://bunbunmaru.com/kareha/projects/kareha.pl/1271816205/l50 (http://bunbunmaru.com/kareha/projects/kareha.pl/1271816205/l50)
http://jpproject.2ksite.com/ (http://jpproject.2ksite.com/)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 22, 2010, 02:35:58 am
just helping to keep this thread recent and up to date, I'm untalented so I can't really contribute anything but the services of this server/site.

Recap

TITLE: Is it fate?
Basic Plot: The MC is a hiki whose parents died, and had been living off his inheritance. He wasted most of his youth and money just browsing the internet and sleeping the days away. In his late 20s, he realize he is starting to run out of money and he was eventually kicked out of his house. Wandering around the streets like a hobo, he was close to planning on killing himself. Luckily, a church girl spotted him, and takes him to a homeless shelter (warehouse) where he meets other homeless people. Initially, he is a moocher, but as he interacts with other characters, he begins to change and help "work" for his meals.
Basic Script: http://pastebin.com/jMtdaUpN (http://pastebin.com/jMtdaUpN)

Protag: Graduated from high school fine, only 1 true friend made though (Chris). Had high aspirations in life, applied to many schools. Parents died and left him a lot of money. He became depressed/NEET. Mooches off parent's money for many years till he runs out of money and is kicked out. More shit, but just basics.
Characters: Lucetta(church girl), Nina (/jp/ drawfag).
Minor Characters: Chisame, Chris, Alexis, 2 undecided others.

Routes: Nina, Lucetta, Harem (?)
Ends: Nina (Good), Lucetta (Good), Harem (Good), Bad end (?)

Recap
Character Edition

Chisame
Blond twintail with yellow eyes (suggest white ribbons with long hair behind even when in twintail mode
Chest size should be around B (padded)
A a sailor based top with the kind of skirt adult nanoha wears with her barrier jacket? small skirt inside large trailing skirt thing outside? Black with yellow trim

Lucetta to be black hair, green eyes, light skin, or dark/brown skin with light hair. (To be decided when the anon that was drawing her designs wakeup)
Short nun outfit, No Habit, pantyhose
Rents warehouse? homeless bros work for her. They're homeless, not jobless (except for MC). They probably know/feel like she's exploiting them, but they don't care. (might also have followers?)
Bossy, very fanatical who is well aware she would likely like sex,and thus wears a chasity belt, but is not above teasing someone, to help punish them properly for "Impure thoughts". Keeps a diary of her own impuritys.

Nina
brownish hair, blue eyes, grey sweater, always carries a book with one hand to chest.
Chris and Alexis have red hair and hazel eyes. Nina to have brown hair, blue eyes
Something about a former /jp/ kind of life, failed at doujin, has trains EVERYWHERE.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: その目、だれの目? on April 22, 2010, 03:05:15 am
http://jpproject.pastebin.com/AynpVqUd (http://jpproject.pastebin.com/AynpVqUd)
I've made a new pastebin thing with a subdomain so we can clearly see the edits. I've also changed it a lot, still the same general story, but most of the phrasing and whatnot is changed so it's less shit.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 22, 2010, 03:34:20 am
Helping with keeping track of things

Working title: Warehouse

Story drafts.
http://pastebin.com/xzV1DXKQ (http://pastebin.com/xzV1DXKQ)
http://pastebin.com/7SBgtaB8 (http://pastebin.com/7SBgtaB8)

Project sites.
http://kureha.no-ip.org/k1/index.php?topic=321.0 (http://kureha.no-ip.org/k1/index.php?topic=321.0)
http://kureha.no-ip.org/k1chan/o/ (http://kureha.no-ip.org/k1chan/o/)
http://bunbunmaru.com/kareha/projects/kareha.pl/1271816205/l50 (http://bunbunmaru.com/kareha/projects/kareha.pl/1271816205/l50)
http://jpproject.2ksite.com/ (http://jpproject.2ksite.com/)

Feel free to just directly update the OP if I don't get to it first.

Also, I will update the photobucket with the working character names soon.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 22, 2010, 07:27:14 am
I'm not going to edit the original post, I'm not really part of this project, people might say I'm editing things to my benefit or I'm abusing my admin powers. I'll keep updating my post though.

Noticed that the photobucket gallery doesn't seem to have full resolution? Mirrored the files that were attached in this thread over to http://kureha.no-ip.org/k1chan/o/res/39.html (http://kureha.no-ip.org/k1chan/o/res/39.html)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 22, 2010, 12:05:02 pm
Noticed that the photobucket gallery doesn't seem to have full resolution? Mirrored the files that were attached in this thread over to http://kureha.no-ip.org/k1chan/o/res/39.html (http://kureha.no-ip.org/k1chan/o/res/39.html)

I think it scales it down until you click it, but doesn't hurt to have an extra, cleaner place to put it. Though it is easier to keep it organized in photobucket, I'll keep posting there as well.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Guest!! on April 23, 2010, 01:51:51 am
http://www.mediafire.com/?zkhqke2ixqy (http://www.mediafire.com/?zkhqke2ixqy)

It's not like I like you or anything, but I took your working script and music file and put together a title screen and duct taped everything together in Novelty to satisfy my curiosity of what it would look like as a visual novel...mock up.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 23, 2010, 01:58:31 am
That's a nice mockup, how customizable is that engine?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Guest!! on April 23, 2010, 02:06:06 am
Pretty dang customizable I'd say as far as appearance is concerned, though it does also support scripts for making games within your VNs.  Like for example if you want to throw in something like breakout or poker.

Other than that it has the standard stuff like switches, decision branches, character tracking, screen effects, etc.

I could get into detail, but it might end up sounding like a commercial.  So far I like it more than Renpy since it's more user friendly.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 23, 2010, 02:23:45 am
That's great I guess I'll check it out, I'm not really part of this project, but I'm interested in VNs, I experimented a little with http://tkool.jp/products/renai2/index.html (http://tkool.jp/products/renai2/index.html) (Renai Shimyurēshon Tsukūru2) a while back, it's just under a decade old now lol.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Windows 2000 Professional on April 23, 2010, 06:57:17 am
Novelty is pretty suck as far as functionality goes, it is easy to use, but as long as you can get someone who knows python and coding in general, Ren'py would be much better.

Whatever works though. You might not have codemonkey on the team for all I know.

Also in before this is a freehosted board or something gay like that.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 23, 2010, 07:15:27 am
Novelty is pretty suck as far as functionality goes, it is easy to use, but as long as you can get someone who knows python and coding in general, Ren'py would be much better.

Whatever works though. You might not have codemonkey on the team for all I know.

Also in before this is a freehosted board or something gay like that.

I don't see what special functionality that would even be needed though; this is supposed to be a very simple and basic VN.
Also, the last /prog/ guy that was interested started looking at ONScripter, don't know if he's still interested though.
In any case, I don't have special preferences for or against any one engine.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 23, 2010, 07:59:13 am
I'm still looking into it. There is an awful lot of faggotry going on with hijacking and changing things like characters and premise which hinders the overall productivity.

So far I was messing with ONScripter, which lacked the dll's for effects, so I built from source which was a waste of time except for internalizing SDL, still nothing. Are they supposed to be from an existing game or Japanese package?

Renpy looks far more modern than ONScripter, flashier, probably easier to throw some stuff together. But it uses java, or at least to develop stuff, and Python, which isn't bad but I'm more used to working low level and with libraries such as openGL. I'm skeptical about how seamless, slick, customized and professional a game would be. The examples of commercial games and free games they had on their site was less than encouraging.

The Novelty engine looked pretty damn good for a quick mockup. But then I had a look at the site, and you know what?  Almost all of the above concerns with Renpy, except this looks less advanced under the hood, limited portability if that was ever an issue. And it looks like the users/audience are weaboo as hell.

The fourth option would be that I could make one myself. As I mentioned, I'm experienced with openGL, enough to parse and display 3D model files in a program done from scratch so I could throw a simple VN engine together in a few weeks. The problem is it will take more time, it will be way more limited at the start, lack support for multiple platforms for a while, and be unfamiliar to most people. The upside would be that I could add effects, scripting features, improve performance drastically and have an eventual game that isn't associated with hundred of tacky VN wannabes just by using an engine.

On the other hand, while building a new engine would be a preferred eventual solution to any other projects, any one of the other three would probably suffice for the current goal. The question is, what do we want to do in the game, and functionally speaking, does our choice of engine support that?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 23, 2010, 08:04:05 am
damnantion, Anon2. You beat me to it. Was bringing that pic here.

We ARE trying to fight the character jacking, and it's not gotten so bad. We have kept the two main females mainly on target.

Quick dump:

>Nina used to be a total weeaboo and made her own doujin, which were probably pretty well-drawn but were exactly what you'd expect from a twelve year old girl just getting into anime. She probably cooled down with the weeaboo tendencies, and for the most part does not admit to them, although if an obsuce joke is used, she might catch it and not be able to hold back a laugh. She's also held on to her old drawwings, and keeps them in her room. The protag can go to her apartment/other living space at some point and step on something before she flicks the lights on, and when he looks down he realizes he stepped on model train tracks. She's sort of OCD about them, its why she pays a bit more to Lucetta, so she can have her own room, rather then keep them in the comunal airea.Knows the setup intimately, can traverse the room even when exhausted and the room is dark.
>Mild body issues, is not fond the fact she has dat ass, and tends to dress in bulky clothing to hide the fact.

1. Lucetta is somewhat insane with the whole "God" thing after she was rejected by the church so many times. She acts individually in the name of God, recruiting homeless people to carry out her "will of the god". She refers herself as a priestess/servant of the god. She carries around a hard covered "holy book" --- the texts inside, however, are all written by her. Wears a chasity belt.

Can she be a troll then? She'd tease MC sexually all the time, but then show him the chastity belt and be like "oh, too bad".

I don't think this at all. I mean she just uses a chastity belt to avoid any temptation to sin. It's not like anyone here has a fetish for a chastity belt, I think it just fits her character. She is devoted to her religion, so it only makes sense that she would take these precautions.

The trolling idea works. Would not do anything, unless was hit on, and the trolling is punishment for "Impure thoughts".

Fanatic, but, SLIGHTLY unstable. You have to be a bit off to do something like this. It's nothing even close to yandere nonsense, or anything like that. But, to have such a drive, she's not fully playing with a full deck.


Those seem to be the basic stuff we DO agree on. Yes/No?

It would be nice to hammer some stuff out a bit harder.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: その目、だれの目? on April 23, 2010, 08:32:23 am
Agreed w/ above.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 23, 2010, 09:15:51 am
Right. Just put your yay/nay's up, and as we get more we agree on, I'll keep the hard log of it, so we can keep that together.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 23, 2010, 09:56:22 am
I should point out that you guys should nominate one of yourselves to mod status so you can clear the garbage when it gets posted as this board is guest enabled. As I probably can't be here all the time.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 23, 2010, 10:06:51 am
Getting 404 links mugen, check your imageshack links
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 23, 2010, 10:07:20 am
damnantion, Anon2. You beat me to it. Was bringing that pic here.

Eh, I just post/edit in a pics in my posts since no one else seems to be doing it. But probably a pretty moot point as very few are actually registered to see them.

We ARE trying to fight the character jacking, and it's not gotten so bad. We have kept the two main females mainly on target.

Quick dump:

>Nina used to be a total weeaboo and made her own doujin, which were probably pretty well-drawn but were exactly what you'd expect from a twelve year old girl just getting into anime. She probably cooled down with the weeaboo tendencies, and for the most part does not admit to them, although if an obsuce joke is used, she might catch it and not be able to hold back a laugh. She's also held on to her old drawwings, and keeps them in her room. The protag can go to her apartment/other living space at some point and step on something before she flicks the lights on, and when he looks down he realizes he stepped on model train tracks. She's sort of OCD about them, its why she pays a bit more to Lucetta, so she can have her own room, rather then keep them in the comunal airea.Knows the setup intimately, can traverse the room even when exhausted and the room is dark.
>Mild body issues, is not fond the fact she has dat ass, and tends to dress in bulky clothing to hide the fact.

1. Lucetta is somewhat insane with the whole "God" thing after she was rejected by the church so many times. She acts individually in the name of God, recruiting homeless people to carry out her "will of the god". She refers herself as a priestess/servant of the god. She carries around a hard covered "holy book" --- the texts inside, however, are all written by her. Wears a chasity belt.

Can she be a troll then? She'd tease MC sexually all the time, but then show him the chastity belt and be like "oh, too bad".

I don't think this at all. I mean she just uses a chastity belt to avoid any temptation to sin. It's not like anyone here has a fetish for a chastity belt, I think it just fits her character. She is devoted to her religion, so it only makes sense that she would take these precautions.

The trolling idea works. Would not do anything, unless was hit on, and the trolling is punishment for "Impure thoughts".

Fanatic, but, SLIGHTLY unstable. You have to be a bit off to do something like this. It's nothing even close to yandere nonsense, or anything like that. But, to have such a drive, she's not fully playing with a full deck.


Those seem to be the basic stuff we DO agree on. Yes/No?

It would be nice to hammer some stuff out a bit harder.
I still don't quite understand how she ended up progressing towards a more troll-like/cuckoo status, but whatever, as long as the writefags can make it work. Speaking of which, where did they go? Been a bit quiet today.

I should point out that you guys should nominate one of yourselves to mod status so you can clear the garbage when it gets posted as this board is guest enabled. As I probably can't be here all the time.

I don't think it's gotten that bad, has it? Only saw maybe 3 troll posts at most. And it'll taper off anyways once the project picks up and is no longer being constantly "spammed" on /jp/. But if needed, I nominate anyone but mugen.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 23, 2010, 10:25:55 am
I don't think it's gotten that bad, has it? Only saw maybe 3 troll posts at most. And it'll taper off anyways once the project picks up and is no longer being constantly "spammed" on /jp/. But if needed, I nominate anyone but mugen.
Lol!... OK... ;D

No offense or anything, but that would've been the surefire way to kill this project.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Sage on April 23, 2010, 10:49:28 am
In the link above is the GUI sample of my upcoming game bundled with a sample script showcasing Renpy's in a full imagemap based GUI setting.
Please stop advertising yourself and the Renpy engine.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 23, 2010, 11:11:40 am

I still don't quite understand how she ended up progressing towards a more troll-like/cuckoo status, but whatever, as long as the writefags can make it work. Speaking of which, where did they go? Been a bit quiet today.


The troll thing is only if someone is actively hitting on her, or expressing sexual interest in her. It's more of a punishment for impure thoughts.

Not really cuckoo, it's moreum...well, her faith is very strong, and she lacks much grounding in the real world. She might over-do it, and is still slightly upset about the church not ordaining her.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 23, 2010, 11:31:21 pm
Then may I humbly suggest you take a look at this...

Thanks mugen, the GUI doesn't look too bad.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: その目、だれの目? on April 23, 2010, 11:37:29 pm
In the link above is the GUI sample of my upcoming game bundled with a sample script showcasing Renpy's in a full imagemap based GUI setting.
Please stop advertising yourself and the Renpy engine.

He's giving us advise based on his experience. Find something that would be more appropriate, be my guest. Shame you have 0 experience in making a visual novel, so that instantly makes your opinion not as important.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: 0 on April 24, 2010, 09:56:01 am
Shame you have 0 experience in making a visual novel, so that instantly makes your opinion not as important.
If you could prove that I have 0 experience in making a visual novel I'd be inclined to agree, but since you can't I'm going to have to respectfully disagree.

Regardless this thread shouldn't be about me or Mugen.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 25, 2010, 07:00:23 am
Not heard anything over the last few days. Tell me this is not dead.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 25, 2010, 08:11:24 am
They are still having fun in the /jp/ threads

Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 25, 2010, 09:12:49 am
Oh, wow. I made that thing days ago...thanks.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 25, 2010, 09:29:50 am
I don't think they're taken. If you really want to do it, do it. I don't think anyone mind extra resources. Worst case scenario is we just don't use them.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 25, 2010, 09:31:10 am
There really isn't any official set positions yet, and really, so I'd hold my horses if I were you. Project is barely conceived, and there's a good chance it might just die by next week anyways. We need some dedicated writefags to build a foundation on, then worry about art and music and other aesthetics.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 25, 2010, 09:40:46 am
well... I don't know about the writing part but... here's a sample of what I can come up with.

It doesn't have to do with this project though, just a little project of mine.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 25, 2010, 11:16:59 am
well... I don't know about the writing part but... here's a sample of what I can come up with.

It doesn't have to do with this project though, just a little project of mine.

Could you post an offsite link to whatever that is? I don't see anything.

There really isn't any official set positions yet, and really, so I'd hold my horses if I were you. Project is barely conceived, and there's a good chance it might just die by next week anyways. We need some dedicated writefags to build a foundation on, then worry about art and music and other aesthetics.

It doesn't matter too much at this point. People making fanart and stuff is great for the motivation but doesn't actually produce anything we can use. The constant bumping of the thread was getting a bit annoying anyway.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 25, 2010, 02:03:24 pm
Oh... attachments are members only...

um use http://kureha.no-ip.org/prologue.doc (http://kureha.no-ip.org/prologue.doc)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 25, 2010, 02:09:18 pm
well... I don't know about the writing part but... here's a sample of what I can come up with.

It doesn't have to do with this project though, just a little project of mine.

Oh Kureha, you are just so moe~ at times
I'll give it a read later.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 25, 2010, 02:36:08 pm
Prologue: This is why we can't have nice things.

Perfect start.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 25, 2010, 03:07:09 pm
well... I don't know about the writing part but... here's a sample of what I can come up with.

It doesn't have to do with this project though, just a little project of mine.

Okay, read through it. Seems pretty cool. I like the pacing at the start, and the character interactions in the later half aren't bad and seem common place for most eroge/galge, but I had a thought about the form of the script a few days ago when people were submitting their initial drafts. Basically what I noticed was that there were quite a few walls of text, while many visual novels and more so for the eroge kind deliver a stream of chunks. This need for proper segmentation of narrative became even more obvious in the quick mock up that one anon did in the Novelty engine.

The middle part of your story leans more towards larger paragraphs to give depth to the plot. Do you think, that if you were put to the task, that you could achieve the same effect but with smaller, self-contained paragraphs?  Otherwise I think your style would be quite beneficial to this project. It's very down to earth, easy to read, and still manages to convey an immersible atmosphere without being pretentious in its delivery.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 25, 2010, 03:27:45 pm
break it into smaller chunks? I suppose it can be done if I can get a better feel for the characters to deliver more characterization via dialog instead of having to deliver it through actions? I wrote up the script on a whim because it suddently popped into my head, I wanted it to be light hearted yet with enough seriousness. I actually have no idea of the character traits in that script yet, an idea presented itself before me and I just took it and ran with it.

Anyways, I'm not going to compete with the others that have already written scripts for "The Warehouse" but I can help when needed, you know where to find me. (lol)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 25, 2010, 04:17:06 pm
The project isn't even a week old yet and we've already had about ten full threads. There isn't really a set team or anything, so anyone is contributing and the results vary in degrees of shittyness. It was just that your little prologue thing struck me as balanced, and probably something that could work nicely in a visual novel format.

Rather than assigning specific tasks the most actively supported consensus has been to use, improve, and redo each others work.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 25, 2010, 06:46:24 pm
Hello there! I've been busy again due to my other 5 projects I need to work on, but I will still make art for this project whenever I can afford it. I should be less busy as we get closer to the summer.

However I don't see any urgent need for artwork at the moment. The rest of the necessary character concept art should be produced when we start making the sprites. Also, I'm not sure which of the side characters are there to stay for sure.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 25, 2010, 06:47:43 pm
I don't see a thread in /jp/ are people sleeping/busy or did the project just buy the farm?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 25, 2010, 07:37:11 pm
I don't see a thread in /jp/ are people sleeping/busy or did the project just buy the farm?

Enjoying their weekend, I think.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 26, 2010, 04:35:53 am
I don't see a thread in /jp/ are people sleeping/busy or did the project just buy the farm?

Enjoying their weekend, I think.

Played some 12.3, watched some anime, read through the ONScripter reference document, replied to a SICP hijack that used the kneeling Lucetta concept art, did some doodling, and then tried drawing it in with my mouse, which took ages and still not done yet.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 26, 2010, 08:50:55 am
I don't see a thread in /jp/ are people sleeping/busy or did the project just buy the farm?

Just drug myself out of bed, really. I'm free pretty much all the time, but, without set times, and the fact that we have a single phoneline, and dile-up...well, yeah.

If we can start setting times to meet up, I can stick to those rather well.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Rom on April 26, 2010, 11:20:15 am
I have been studying for exams, not that I was really doing much in the threads.

I will be around more starting Tuesday.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 26, 2010, 12:50:46 pm
Tuesday sounds good. I''ll make something then.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 26, 2010, 03:18:11 pm
Tusday is fine. I'm an EST guy, myself, living in wonderful Virgina.

I'll try to borrow a camera, or something, we have a rather good warehouse district. Might be able to get something useful.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 26, 2010, 04:24:16 pm
Um... I'ld suggest that even if you do take pictures, to not slap filters on them and use that as the BG.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 26, 2010, 04:36:51 pm
Don't know how. Was just intending on pictures, layouts, that kinda thing. Anything that might help give ideas.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 26, 2010, 06:32:20 pm
By the way, I'm good at drawing and coloring sprites as well as painting backgrounds (at least mugenjohncel level BGs). I'm also good at emulating others' styles (I don't really have my own). I tend to be slow however.

My main restriction is I can't take too much work as my responsibility. I recommend making me do the most difficult art tasks and leave the easier stuff to others.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 26, 2010, 07:22:06 pm
Shall keep it in mind, thank you. I'm sure we shall have something, thank you for taking the time to help.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 26, 2010, 11:11:14 pm
By the way, I'm good at drawing and coloring sprites as well as painting backgrounds (at least mugenjohncel level BGs). I'm also good at emulating others' styles (I don't really have my own). I tend to be slow however.

My main restriction is I can't take too much work as my responsibility. I recommend making me do the most difficult art tasks and leave the easier stuff to others.


I'd say we leave the BG to mugen. You can handle the drawing and coloring sprites, and I'll be an editor or something to make multiple expressions from one sprite and to make sure each sprite look uniformed to the others/as pretty as possible. Are you up for that task though? You're probably looking at making 5+ sprite per character. That's pretty much all we need for art for now unless we decide to do event pictures (HCG for example), and even then, those can wait.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 27, 2010, 12:58:29 am
Tuesday sounds good. I''ll make something then.

Sounds good. I might have started a new thread if there was something cool to show off in the OP. Do you happen to have any tips on drawing correctly proportioned and shaded figures from varied perspectives?  

Also, anyone who can do concepts or fanart to help with inspiration please do.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 27, 2010, 01:39:48 am
Do you happen to have any tips on drawing correctly proportioned and shaded figures from varied perspectives?  

Also, anyone who can do concepts or fanart to help with inspiration please do.

I would suggest you to take an existing picture of a real life person (nude or not, doesn't matter), and deconstruct it into building blocks, then take those blocks and rebuild it back into the picture. Just keep in mind how big each of those blocks are, and how they're linked. That'll give you the correct proportion/size as long you don't alter the perspective too much. Add flesh/meat according to the building blocks (note that the limps are not sticks, they curves out due to muscles). After that, add on clothes. Leave shading alone until you got the basic fundamental on the body. For fanart/concept of this project, go to http://kureha.no-ip.org/k1chan/o/res/39.html. (http://kureha.no-ip.org/k1chan/o/res/39.html.)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 27, 2010, 02:59:39 am
Are you up for that task though? You're probably looking at making 5+ sprite per character.

Shit's going to suck really, really hard .....but someone's gotta do it! From the current viewpoint reaching that objective is, well..., hopeless, but perhaps we get more artists as our project goes on. In any case we must try!

Oh god, what am I getting myself into!
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 27, 2010, 07:26:58 am
Shit's going to suck really, really hard .....but someone's gotta do it! From the current viewpoint reaching that objective is, well..., hopeless, but perhaps we get more artists as our project goes on. In any case we must try!

Oh god, what am I getting myself into!
Haha, no worry, I'll pick things up for you. I'm not a very good artist overall, but in terms of drawing girls/faces and editing, I'm a freaking god. I wouldn't say it's hopeless to reach that objective by the way; if you break it up like 5 sprite a day, that's not even a full week of work. When you done that, and I edit + make like 5 expressions for each sprite, we're pretty much done our role for the project (we just contributed 125 total sprites for the project!).
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 27, 2010, 02:20:48 pm

Haha, no worry, I'll pick things up for you. I'm not a very good artist overall, but in terms of drawing girls/faces and editing, I'm a freaking god. I wouldn't say it's hopeless to reach that objective by the way; if you break it up like 5 sprite a day, that's not even a full week of work. When you done that, and I edit + make like 5 expressions for each sprite, we're pretty much done our role for the project (we just contributed 125 total sprites for the project!).

Especially after the summer holidays kick in I should have more time to spend on this project, but honestly I'm more concerned about the amount of motivation I have by then and after that. Also, I'm pretty sure I can't make 5 sprites per day (considering they are different aside from just the expressions).

But hey, today is Tuesday! I'll get to drawing my first sprite after my workday is over.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 27, 2010, 07:31:11 pm
Going to catch a nap, I was up all night on /tg/, we had three long ass touhou threads. KNEW I shoulda slept, but, when /tg/ get's it's butt in gear with that kinda thing, it's really fun. I'll catch you guys in a few hours.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 27, 2010, 07:42:34 pm
Do you happen to have any tips on drawing correctly proportioned and shaded figures from varied perspectives?  

Also, anyone who can do concepts or fanart to help with inspiration please do.

I would suggest you to take an existing picture of a real life person (nude or not, doesn't matter), and deconstruct it into building blocks, then take those blocks and rebuild it back into the picture. Just keep in mind how big each of those blocks are, and how they're linked. That'll give you the correct proportion/size as long you don't alter the perspective too much. Add flesh/meat according to the building blocks (note that the limps are not sticks, they curves out due to muscles). After that, add on clothes. Leave shading alone until you got the basic fundamental on the body. For fanart/concept of this project, go to http://kureha.no-ip.org/k1chan/o/res/39.html. (http://kureha.no-ip.org/k1chan/o/res/39.html.)

I was more thinking of a shortcut to drawing rather than visual and muscle memorization through practice. I also meant new concept and fant art, because starting a thread with old news is never as inspirational.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 27, 2010, 07:53:10 pm
so... anyone have an idea of what the MC looks like yet?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 27, 2010, 09:06:25 pm
so... anyone have an idea of what the MC looks like yet?

Do we plan on showing the MC's face? If not, I suggest we just give him a worn out jean and worn out white t shirt (tons of stains and holes). He'll get more fashionable shirts/pants later in the story I guess?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 27, 2010, 09:32:26 pm
I was more thinking of a shortcut to drawing rather than visual and muscle memorization through practice. I also meant new concept and fant art, because starting a thread with old news is never as inspirational.

JADF is making a new art (or sprite) for the new thread I think.

There isn't a real shortcut for "drawing"; random people don't just pick up a pencil one day and make a masterpiece - it takes years of studies/practices. If you really want to draw, get references. Find pictures (real or not, doesn't matter) that have similar pose as your ideal picture. Note their light source and shadows. Mimic it.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 27, 2010, 10:10:43 pm
An early preview of the warehouse itself. This is just the base structure itself and is still lacking the details like dirt map, support pillars, wear and tear and other little things. Do not worry, the final render will look like anime or hand drawn (Nearest example is Flyable Heart). The advantage of using 3D is we could reuse the same warehouse and have multiple scenes using different angles and accommodate changes easily whenever needed.

Flyable Heart is using the same technique... 3D + Photoshop overlay.



Upload it to the Warehouse thread on k1chan, http://kureha.no-ip.org/k1chan/ (http://kureha.no-ip.org/k1chan/) so that the rest of us can see it too.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 27, 2010, 10:54:08 pm
This is one of the reasons I don't like 3dCG, the exterior looks too boxy, and the roof should be flat if you're going to make the walls higher than the roof itself like in the picture below, If you want to have the angled roof like that you should have it overhang the walls, the way you have it the water has no where to go and the whole rusted roof will collapse under water weight, after reading some of the script, the windows don't really fit the windows described in the script. The thing with hand drawn cgs is that there are imperfections, like in real life, 3dcgs just scream out SHAPES and plastered repeating textures.

(http://www.pcrfla.com/admin/Uploads/ArialImg7ParkCentralAerialPhoto.jpg)

In the script the warehouse was pretty run down, so I was thinking of something like this (Courtesy of danbooru) The building itself should be very large because Lucetta doesn't have the cash to rent large complexex and for the amount of people in the story it doesn't make sense to have something huge.

(http://img695.imageshack.us/img695/9136/490993d564745c5d5e4e4e5.jpg)

(http://img408.imageshack.us/img408/6420/72852b5aa1b98fa649ab21f.jpg)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 27, 2010, 11:37:37 pm
This is one of the reasons I don't like 3dCG, the exterior looks too boxy, and the roof should be flat if you're going to make the walls higher than the roof itself like in the picture below, If you want to have the angled roof like that you should have it overhang the walls, the way you have it the water has no where to go and the whole rusted roof will collapse under water weight, after reading some of the script, the windows don't really fit the windows described in the script. The thing with hand drawn cgs is that there are imperfections, like in real life, 3dcgs just scream out SHAPES and plastered repeating textures.

In the script the warehouse was pretty run down, so I was thinking of something like this (Courtesy of danbooru) The building itself should be very large because Lucetta doesn't have the cash to rent large complexex and for the amount of people in the story it doesn't make sense to have something huge.

Like Mugen said, we can put a layer on top of it with photoshop to make it less perfect/make it more. We're just using the 3D as a base. Give it to a good digital painter, it'd save half his time. I'd do it if I wasn't so lazy. The warehouse can be large, but it needs to be extremely old/run down, and probably in the middle of no where (maybe outside of the urban area/outskirt of the city).
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 28, 2010, 01:56:39 am
First ones are always the hardest...
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 28, 2010, 02:00:54 am
eh... why is the skirt long again now? The newer concept arts have a short skirt with a side slit right?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 28, 2010, 02:34:12 am
eh... why is the skirt long again now? The newer concept arts have a short skirt with a side slit right?

Aw, crap. I forgot about that.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 28, 2010, 02:51:22 am
I thought it was medium/long with a side slit. What type of face style/color shading would be good? I can replicate most style that've been used by others in the fan art/concept art.

Edit: Also, I think the colors you used for the skin tone is a bit off. Try using eye dropper on the side profile picture and getting the two shades from it.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 28, 2010, 03:25:12 am
Edit: Also, I think the colors you used for the skin tone is a bit off. Try using eye dropper on the side profile picture and getting the two shades from it.

I think the colors are fine. On the contrary, the colors in the side profile picture look washed off. Are you sure your monitor color settings are correctly adjusted?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 28, 2010, 04:20:48 am
Maybe, I only run this laptop on 16 colors. The sprite is starting to look good, but there's still things to change.

You should've shown us the sketch before you line and color. It's a lot of work to correct sprites when you gotta be so clean and everything...
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: JADF on April 28, 2010, 04:49:39 am
It's a lot of work to correct sprites when you gotta be so clean and everything...

(sigh, here comes the confession time...)
At the beginning of the work I set up a deadline, and as I proceeded to color there were still a lot of errors left. I decided not fix them since I had already spent too much time on the sketch and I went ahead to finish what I had started. Of course, the end result was anything but satisfying. I could fix them, but this already showed that I'm still not good enough to do it quickly enough while keeping the artwork at decent quality.

I'm out. I never had any real intention to stay longer than the first concept sketches. I kinda wished those first threads had sparked more people into this, but alas, it didn't happen. I don't really benefit from this in any way and the content in this project does not interest me in the slightest, so it's pretty obvious my motivation would sooner or later crumble, so I decided to give up now while it's still young. Even in the best case scenario this would be more burden than it's worth to me.  I go back to my other projects that keep me more than busy.

Good luck, if that matters anymore after what I said.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 28, 2010, 05:01:47 am
Lol u mad?

I don't blame you though. My interest has been exponentially decaying since the inception, being the typical /jp/er I am, and now that I actually got a job, it'll be harder to actively participate in something which can be a major time commitment. However, think I'll stick a while longer and see how things go, and help out in bits where I can.

Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 28, 2010, 05:26:30 am
It would suck to have you leave, but I have no right to stop you even I wanted to. I'm aware it's a lot of work, so I've asked you twice (I believe) if you were up for that task. If you said something, we could've done some rearrangement and you could've just simply do the sketches and let me or another artist handle the lining, coloring, revision, and expressions. There isn't exactly a deadline, nor did you have to follow by it if you wanted to. If you knew you didn't spend a lot of time on it, and you know you did a poor job, do you really expect anyone to praise it like a masterpiece? *sigh* The lack of progresses and threads over the weekend really damaged our morale, and I was hoping today would be the day we build them back up with a new thread...

Stick around, JADF, and see if your interest/motivation comes back later.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 28, 2010, 07:00:35 am

Good luck, if that matters anymore after what I said.

I wish you would stick around, because your work is kick ass. But, I understand the motivation thing.

If you don't wanna stay, don't, but, thanks for the help you DID give, it's a great base to work off of.

Best of luck on your other stuff.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 28, 2010, 07:47:27 am
Shanker you going to make a thread today?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 28, 2010, 07:56:15 am
Didn't know I was the one incharge of making them, although I could be.

Uh, I don't got the template(Ie, the links to the photobucket stuff and the like).

Give me a bit of time, I just need to finish up a few things around the house, and i can pop one up. Say, half-an hour.

Sorry I was not around earlyer, my alarm did not go off, and I slept like all day.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 28, 2010, 08:16:16 am
Thread is up!

http://boards.4chan.org/jp/res/4987257 (http://boards.4chan.org/jp/res/4987257)
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Shanker on April 28, 2010, 09:08:14 am
After getting over the initial shock of the idea, I'll go ahead and say, yes, I'll handle the script, for now. I've got an old friend that will help with some of it, she's been doing narrative work for about 9 years now.

Hit me up with an outline of what you guys would like to see, just things like

"Goes out, confluct, comes back, chats with Nia, goes and helps Lucy"

That kinda stuff.

I don't wanna take over all of it, so, I want your guys input as we chug along with it.

By take over, I mean, make it utterly mine and my firends, we want your guys ideas in there too.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 28, 2010, 11:04:53 am
Take it easy guys. No need to get all serious about the project. Doubtful that most contributors even participate on this site, also, you forgot to STATUS UPDATE the thread. If anyone is able to produce fanart or concepts then I suggest you do since it helps keep ideas developing and it's good practice.

I did a doodle on Sunday even though I'm not a drawfag, and then started to edit it in with GIMP but ended getting unsatisfactory results after trying to add details and color. Guess I need more practice.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 28, 2010, 11:44:46 am
Though a bit too early... I really strongly suggest we build on Ren'py. The advantages are obvious. Stable, Multi-Platform and seeing how currently short on manpower the project is right now... I would also like to ease some additional burden and volunteer for the programming and GUI part so rest of team can concentrate more on much needed part like writing, sprites and event CG's...

Fuck you mugen, stop advertising renpy, don't you have more productive things to do?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 28, 2010, 02:14:57 pm
No, I don't think I will be doing the sprites if there's better artists around. Lovely background you got there by the way, I'm really impressed.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: anon on April 28, 2010, 03:16:16 pm
I suggest widescreen HD and Mugen to stop using oversized sprites. I believe someone in the thread has already said he's working on the coding.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 28, 2010, 06:51:15 pm
I decided to hand draw the BG-CG to match the projects overall vision but before I start drawing rough drafts of the BG-CG's I would like to show this...

(http://i277.photobucket.com/albums/kk46/rozenmugen/th_possiblewaysspritemightbedisplayed.jpg) (http://s277.photobucket.com/albums/kk46/rozenmugen/?action=view&current=possiblewaysspritemightbedisplayed.jpg)
Click for fullsize image

I would like to coordinate more with whomever will be doing the sprites (Is it Messy Drawfriend... am I correct?) so I can match the BG's vanishing point and other details with the sprites and for that I needed to know how the sprites are going to be displayed in the screen. If possible, I would also like to know the most likely height or area that will be taken by the textbox (preferably in pixels measured from bottom upwards)

Though I am a strong advocate of Ren'py engine due to it's proven robustness, portability, flexibility and malleability and ease of use (not to mention I'm very familiar with it so I can mold it into any form to suit the projects needs in just a short time)... I would leave the decision to the majority in whatever platform or whomever will be chosen for the GUI and will accept whatever decision is made.

I'm not really liking the NVL format with Ren'Py, though usually I tend to prefer it. It's probably the font, though. Looks kind of messy overlaid onto the character sprite - is there a way to enable font shadows like in Nscripter or Kiri Kiri?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anonymous on April 29, 2010, 01:41:09 am
I might perhaps be interested in writing for this project, but there doesn't seem to be anything to write. I've caught a few of these threads on /jp/, and I've noticed that everybody discussing this project has consistently ignored one of the most pertinent issues: the main character. He's been drawn and his circumstances have been discussed, but his personality doesn't seem to have been set in stone. Seeing as the entire world is narrated from his perspective, this is a critical stylistic issue. If the main character's personality isn't completely decided, then the personalities of the girls don't really matter. Of course, I'm not meaning to berate anybody; I'm just pointing out what I believe to be an issue.

Thus, I was wondering if there were more of an idea floating around about who this mysterious person is supposed to be. Being homeless you might think he's inclined to cynicism, but this isn't necessarily true. Maybe his dialogue is more playful like Kurosu or Kenichi? Perhaps he's more melancholic like Kouta? Anyway, I apologize if I seem horribly uneducated about the status of this project, but I still wanted to interject.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 29, 2010, 02:10:24 am
All we have on the MC right now is what's in the little script we have. From what I can see there is that he's unkept, smelly, and doesn't care about living anymore. Not much to go on lol, concept art for the MC is out though.

http://jpproject.pastebin.com/AynpVqUd (http://jpproject.pastebin.com/AynpVqUd)

Mugen, I'ld suggest you work on the very first CG, the inside of the apartment full of trash and ramen cups that the MC gets evicted out of, as that's the only scene we have right now written in script, from my views, the room is fairly detailed, including the type posts on the close up CG of the MC's screen and how the sheets are covering the windows, for the computer, I suggest something old and beatup as the MC has been using the same one for the last 6 years, neets don't upgrade their computer that much, so a small LCD beige box should do, probably with little sticky notes taped to it. For the figures, just use, something easily recognizable, (I suggest Miku or Luka). The cg after this one would probably be the MC being dragged out by faceless cops, but since we don't have much concept art of the MC, just work on the room for now, remember that this is a dark, dirty musty room, a good reference is the scenes from NHK the anime.

To sum it up, it's basically 2 cgs for this scene, the room, the computer screen and back to the room, if you really want to be detailed I guess a door cg with sfx, remember that this door will have to be opened in the next cg to reveal the cops and landlord. If you're really looking for things to do it mentions in the script to flesh out the accident flash backs, so it could be worked on if a writefag writes it up.

Taking a closer look on your engine concepts, it's pretty lacking in the functional department, things like the basics, save, load, options for music text speed and such, I also should mention some games have the option to control the transparency levels on the text box, those things could be worked on even without cgs right? The font is hard to read, especially when you have the sprites and backgrounds under it, also, please "don't" hit the readers with full screen walls of text, maybe for the mouse wheel when they want to review what they've read but not normally. I suggest a quick save and quick load function and to have at alot of save slots depending on how many choices and hrs of playtime we decide to churn out.

I kinda want to push that we strive for the superior HD resolution format of 1280*720, for more space for the artist to work with, and because 640*480 and 800*600 is kinda meh in window or fullscreen mode.

Looking at the thread, I'ld suggest you refrain from making comments there for a while, you've seem to built up a pretty extended list of bad rep.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 29, 2010, 03:31:35 am
I might perhaps be interested in writing for this project, but there doesn't seem to be anything to write. I've caught a few of these threads on /jp/, and I've noticed that everybody discussing this project has consistently ignored one of the most pertinent issues: the main character. He's been drawn and his circumstances have been discussed, but his personality doesn't seem to have been set in stone. Seeing as the entire world is narrated from his perspective, this is a critical stylistic issue. If the main character's personality isn't completely decided, then the personalities of the girls don't really matter. Of course, I'm not meaning to berate anybody; I'm just pointing out what I believe to be an issue.

Thus, I was wondering if there were more of an idea floating around about who this mysterious person is supposed to be. Being homeless you might think he's inclined to cynicism, but this isn't necessarily true. Maybe his dialogue is more playful like Kurosu or Kenichi? Perhaps he's more melancholic like Kouta? Anyway, I apologize if I seem horribly uneducated about the status of this project, but I still wanted to interject.

Try to go with Kenichi for now. Keep in mind he's still depressed/extremely low self-esteem/morale in the beginning, so he will probably act differently until later part. Despite what we've done in concept arts etc, the key lies within the writings; our drawings can be changed (and probably will, to reflect the script). Feel free to redesign all the characters if you must (history, personality, hobbies, etc), then present it along your draft. If possible, I'd like to see how each route will go, events in it, etc etc, even if it is just brief notes.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anonymous on April 29, 2010, 08:18:03 am
No, I don't think I will be doing the sprites if there's better artists around.
This was what I was trying to point out on /jp/--the people you might consider "better artists" only drew sketches and doodles for concept art and don't actually intend to work on the project. Right now, you should consider yourself the sprite artist because hoping someone better will step in is extremely improbable.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on April 29, 2010, 08:30:06 am
This was what I was trying to point out on /jp/--the people you might consider "better artists" only drew sketches and doodles for concept art and don't actually intend to work on the project. Right now, you should consider yourself the sprite artist because hoping someone better will step in is extremely improbable.

I'll step in if I am needed, but for now, we still need our script before any of us can do any accurate sprites.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on April 29, 2010, 09:25:53 am
OK... Going to work on the CG's

Just confirmation.... 1280*720 dimension right?



That's more of an HDTV resolution, isn't it? Wouldn't 1280 x 768 or 1280 x 800 be more common for monitor wide-screen resolutions?

Also, it would probably be a good idea to have a 4:3 alternative for those who still have older, non wide-screen monitors. Though something like that you can probably crop in the engine automatically, right?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: その目、だれの目? on April 29, 2010, 09:35:06 am

That's more of an HDTV resolution, isn't it? Wouldn't 1280 x 768 or 1280 x 800 be more common for monitor wide-screen resolutions?

Also, it would probably be a good idea to have a 4:3 alternative for those who still have older, non wide-screen monitors. Though something like that you can probably crop in the engine automatically, right?

Fuck yeah, I want a VN with fucking 4:3 support for once...
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on April 29, 2010, 09:40:59 am
Newer  720P/1080P capable 16:9 monitors are 1366*768, 1600*900, 1920*1080

And those will fit nicely inside their 16:10 varients, I chose 1280*720 because that would fit nicely inside the 1280*1024/1280*960 4:3/5:4 monitors out there.
I also chose 720 instead of 768/800 to factor in the extra pixels needed for the title bar when you choose to not run in full screen mode.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: asdfjkl on April 29, 2010, 10:27:48 am
For art assets I'd say it'd be a good idea to create them at a high resolution since you can always scale them down to lower resolutions while retaining quality.

A 1680 x 1050 VN would be awesome, though the safe route would be to go with a 4:3 ratio.

In the case that your art assets are high resolution you gain some flexibility and can squeeze in more detail.  It also gives you the option of being able to introduce a higher ingame resolution in the future.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on May 02, 2010, 12:52:37 am
Um... anyone still alive?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on May 02, 2010, 02:02:28 am
I am, but I can't do anything until our writefriends give us a more concrete script.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on May 02, 2010, 02:12:26 am
I don't think writefriends can write without a better idea of what kind of characters we're dealing with, why don't you take sometime and point out how each character is supposed to feel? Also give a direction and main points/events that need to be covered. Like right now we have the MC meet Lucetta on the bridge, what's next?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on May 02, 2010, 09:26:56 am
Well, I don't want to corner the writefriends too much by putting down restrictions. It's easier for them to write if the characters are still changeable. If you really want to put a route together, we need to explain a lot of things such as their pasts, their relationships/connection, and their job, and I guess I'll slap them together now. Feel free to suggest changes to the followings...

--------------------------------------------------------------------------------

Lucetta originated from a middle/upper class family. About two years ago, her mother ran away due to a dispute with her father, and her father became extremely ill. In response to the family issues, she became a bit religious and went to the church to pray for her father. Of course, months of praying didn’t do anything, her father died, and left Lucetta heartbroken. Soon after, she started having delusional thoughts about herself taking actions in place of God, and was eventually convinced that she was in fact, the hands of God, and that she was to save people. She tried to join the church, but they rejected her since she acted rather unstable. After more delusional thoughts, she has decided to rescue the poor that she considered worthy of being saved, selling all the useless possession for money (like her old mansion, all the cars, staffs, etc) and renting an old warehouse and sheltering them until they can get back on their feet. With this, money for the food/rent isn't an issue, although she does expect/ask you to pay her back when you can. Despite being rich, she's bounded by her religious ideology of using/buying things that are essential only, so she does not run out of money anytime soon (and she seems a bit stingy to other cast at times). She spends the day wandering around town, lending a hand to anyone that needs it. "If they (the poor) are destined to be saved, fate will lead them to me without having me go after them."

Chris was a gambling addict (mahjong maybe). While in college, he got himself into a huge debt, his parents had to repay for him, and he was too ashamed to stay at home and left. He stopped going to school, tried to find a job, but ended up gambling again. Luckily, his sister found him, and stopped him before he get himself into another debt. After that, Alexis left home to live with his brother (just to keep an eye out for him). Maybe she was initially tomboyish and always roam around places a girl shouldn't go (like a gambling place to pull her brother out for example), but she eventually find it more comfortable to dress like a guy/refers herself as a he around others (aka started to enjoy being a reverse trap). About a year ago, Chris (behind Alexis's back) lost tons of money again, losing their apartment and much of their belongings. While they were being evicted out, they met Lucetta, who offered them a place to stay for free. Currently, Chris and Alexis works at the dock close by, just basic labor of loading/unloading (they're not going to be around the warehouse from early morning to afternoon).

Nina was a doujin artist. She was independent and moved out on her own when she was 18. She had mild success, but eventually hit a wave of harsh critics and felt uncomfortable drawing anymore. While she was in her low points, she picked up trains as a hobby, collecting countless tracks and models. Before she knew it, her apartment was filled with trains and tracks, and her money was running low. She started looking for a new place to stay -- a bigger yet cheaper place, and started checking the warehouses around the city. She eventually found Lucetta half a year ago, and made a deal with her (renting about 30% of the warehouse from her). Nina runs a model kits store/site online (she mainly makes her living by selling labors, aka "assembling and selling finished models"). Thus, she's usually in the warehouse, day to night, just assembling countless models according to orders.

Chisame... I know nothing about. Someone can do his/her past. I'm considering making him/her join in after MC.

As for MC, he graduated from high school fine, and had high aspirations in life. He applied to many schools, but his parents died shortly his graduation and left depressed and with a lot of money. He became NEET and mooches off parent's money for many years till he runs out of money and is evicted out of his place. He wandered around town like a hobo for nearly two months before he finally decides to kill himself. However, he was saved and taken in by Lucetta to the warehouse.

As for the plot/routes, I'll probably put it in the next post.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on May 02, 2010, 10:54:36 am
Err, yeah, I'm not getting any good ideas... I'll just gonna throw this down for someone else to work with.

1. MC is taken to the warehouse by Lucetta, Lucetta gives him a little corner. Nina is curious and came to introduce herself. Lucetta goes back to work.
2a. Nina asks MC to give her a hand on assembling some models, notices/talks about her sketchbook, but she won't show the content to MC
2b. MC follows Lucetta, wandering the city, helping people. Help someone find their wallet.
3. Alexis/Chris returns from work, Alexis is uncomfortable with a new male stranger and acts coldly towards MC. Chris and MC recognizes each other and chat up. Chris hosts a welcoming party for MC.
4. MC asks one of the other character on how he could get in better terms with Alexis. Got her a present. That night, Alexis said thanks to MC.
 
Jumping forward a bit... random numbers

Nina Route
20. Nina offers MC a job (to work for her)
21. Nina asks MC to go with her to pick up some inventory
...
30. MC peeks at Nina's sketchbook while she is out, get caught and had to confront her.
31a. MC encourages her to start drawing again
31b. Nina is very angry at MC. MC tries to make it up to her.
...
35a. Nina asks MC to help her draw
35b. Nina asks MC to go with her to pick up some inventory again. Had lunch together (leads to Date?)
...


Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on May 05, 2010, 06:18:51 am
Seems like me and mugen are the only ones left around here... Maybe I should move on too...
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on May 05, 2010, 07:31:32 pm
I think the main problem is that there isn't a writer....
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on May 06, 2010, 02:52:16 pm
I was trying to eke out a theme for Nina today, but didn't quite get it right. Waited too long before my first sketch/improv and putting it down on the computer, so I forgot most of the initial ideas. I uploaded the results anyways; one version lighter but fairly transparent, the other more full but rather messy.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on May 06, 2010, 05:31:25 pm
Where did you upload it to?
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Anon2 on May 06, 2010, 08:35:12 pm
Oh, I guess I should have specified the link: http://www.box.net/shared/bz4yx94trs (http://www.box.net/shared/bz4yx94trs)
It's the box.net folder in the OP.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on May 07, 2010, 01:58:16 pm
The Train? That one is amazing. It can use some serious tuning (mainly the opening), but the idea/concept /feel is sweet.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Green_Tea on June 01, 2010, 12:20:20 am
Who's the boss? And where would I paste the plot?

Although I'm not liking the amount of westernization here, you guys sound like you need help and I need to experience.

I write and draw. Only passable at either as well, so go figure. Oh. And apart from schooling I should have shot loads of spare time. Exams are June-ish and November-ish.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Kureha on June 01, 2010, 12:44:44 am
Ha, you might want to send an email to Messy Drawfriend, I think he closed down the project from lack of people, you could always take what he has and revive the project if you want to I think.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Green_Tea on June 01, 2010, 09:51:45 am
:0.

It has been a month. Late nights aren't conductive to optical workings I suppose.

Well, lack of people was always the problem with group projects. And there are so many places with these kinds of projects; I don't really like the storyline enough to restart this.

I might do something here though; to see if any interest is generated.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Messy Drawfriend on June 04, 2010, 06:17:13 pm
Just start a new project in my opinion. I never liked this to begin with to be honest, never liked the whole brown girl nun idea, or the train otaku thing. Either way, you can find me lurking around 4chan /jp/ if you need me.
Title: Re: /jp/ VN Project Thread - The Warehouse
Post by: Green_Tea on June 04, 2010, 06:24:19 pm
Exactly. It's like an amateur westernization of EF and Densha Otoko.

Blah, people are retards.